
Further exploring new vistas in 3D modeling. This is my first color rendition of
Sh-Betty Boom(& Bop)-titled "Jetpack & Diamonds" set against a general galactic wallpaper. Simple enough for my intermediate experience; I hope be able to engage in utilizing more advanced rendering engines and learn more about lighting and shaders.

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"Patience Means Never" (aka Pigs Fly).
Recently recreated this 3D model of a collectible sculpture I created in ©2012.
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Once again it has been quite some time since I posted new content. Lately I've been spending less time shaping and carving characters from physical matter and more time in front of my tablet pushing polygons. Yes - as the certainty of evolution is inevitable in order to sustain existence; Artist in the industry are neither immune to evolving and eventually have to accept and adapt to shifting their tool/mind set in order to stay current with the ever changing environment of family entertainment. Although I enjoyed dabbling in 3D with Maya now and then, it seemed more of a time consuming chore for me to model something on a virtual plane (that I could never touch or hold in my hand), than it was for me to sculpt something tangible from clay in a faction of the time. For someone who has worked with their hands throughout their career; this was exceptionally difficult to rationalize. Sculpting is my job and a love that often come with challenges as well as a sense of accomplishment. It's also a very therapeutic form of art working with your hands. Although there are parallels and as much as I hate to admit it, I usually don't enjoy spending hours sitting in front of a computer screen constantly re-working and re-crafting creative content trying to make things perfect. But I do. Then again, I also enjoy the challenge of learning something new. And like most people who's right and left brain are constantly in session in order to reconcile without sacrifice - there are often bouts of resistance for finding reasons not to ("because I don't feel like it"), Eventually you are compelled to understand why you have to. This was very much the case for me with regards to 3D modelling. That being said - "Don't" was no longer an option.
So..."Let's start"...

Working in ZBrush, I began with my character "Orbit" and the cast from my live action animated screen write "BLiP".
With an understanding that the technical learning curve may dissuade me to giving up too soon, I decided not to dive into trying to create something as ambitious as a hardcore game character for my first subject. It seemed much more practical to start off working with simple geometry and progress from there. Given my personal style, the obvious choice was to start off with something I was familiar with. Since having sculpted these characters in clay many times, I attempted to re create them digitally, from memory without reference just to add an element of artistic challenge. However seemingly simple enough primitive forms - it was challenge nonetheless for a beginner learning to use unfamiliar tools. "Queen Cosma Zarah's" ensemble will eventually have a few more embellishments as I continue to learn the tools and manage my workflow more efficiently. I am very encouraged with my results. This was truly a pleasurable learning experience every step of the way.


As an exercise, I recreated Vapor in Zbrush. Vapor was posed by creating a Zspheres rig. I will use Maya IK's for the next iteration.


"AstroFly" was to be a concept character for an intended game. From a simple concept drawing I did, he has since evolved after spending a little more time playing with the vast set of "brushes" and techniques inside of ZBrush.
These are just a few of the characters I have a created from my modest beginnings as I delve into the world of virtual sculpting. More to come...stay tOOned!
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Happy Holidays!
Another season is upon us and I'll be winding up the year with a limited edition run of goofy creature creations from the recent past. Limited to
five sets of 4 pc editions -
Beacon,
Coal,
nEvergreen,
UrbanSnow and
One; the sets include Vapor, Clash and the latest figures Fleetwood and Gazu-zu. Each figure sits 5½" - 6" tall and are cast in fortified polystone resin and can be purchased
here...
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A work in progress. This "nutty" little squirrel sculpture is a side project I'm working on for 2012.
(RTD image WIP conceptual design and character sculpture ©2011 Pierre Rouzier and other non disclosed licensed partners - All Rights Reserved)
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I may have missed the target for commemorating the anniversary of the first human space flight in connection to the release of this statue. Perhaps the
Sh-Betty "Astronette" sculpture would have been the more appropriate theme for today's recognition. Nonetheless, I find it rather uncanny that after 4 years, I managed to finally complete the first paint master for
this piece just the other day....





This Sh-Betty Boom resin statue titled "Planet-Z" is an original cast and paint master that is signed and numbered, stands 12" tall x 7" long x 4" deep. The second (original) variant is currently on my table. It will be for sale when completed :-) Stay tooned!
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not sure where I'm going with this piece...



...but she's coming along. Paint master soon.
Sh-Betty Boom "Destination Unknown"(© 2010), sculpture originally sculpted from proprietary "wax" and epoxy sculpting compound.
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Current work in progress shots for the next Sh-Betty Boom™ character maquette_8.2.10Seems like it's been light years since I last posted an entry......
Although continuing production of earlier works that were previously blogged is still underway - I decided to spend a little creative time with Sh-Betty™ to explore her next adventure in the maquette realm.
Sculpted in proprietary wax. As usual; the sculpt was unplanned and is currently an untitled work in progress. (You can pretty much bet that it will have some classic punk/new wave connotation in the end)
Besides some necessary adjustments, detail and fine "tooning" that need to be addressed in the sculpt, there are also a few elements missing in the images. Some of these have been sculpted and will be molded,cast then added separately(i.e): Sh-Betty's signature "WUWI" shoulder flare, cosmic hair coil, "S" hip swag.....
...and yeah,... I think we might be able to squeeze Bop in there, somewhere, along for the ride... on (or off) the cosmic Vespa.
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Ever have one of those days when you just can't seem to stay focused?


Maybe you just switched to decaf? Or maybe, you just need a little reminder for those hard to learn lessons or those stupid mistakes you keep doing over and over...
The BooBoo the Clown desktop "utility" just might be the perfect solution to your conundrum!
(After all; there's nothing like a bloated, hammer beaten thumb to jog a memory.)
Have fun everyone, at the CTN Expo!
...unfortunately "someone"(like myself), forgot to make plans to attend...
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