Showing posts with label character maquette. Show all posts
Showing posts with label character maquette. Show all posts

Monday, February 9, 2015

Jetpack & Diamonds

Sh-Betty Boom & Bop - "Jetpack & Diamonds" - 3D character maquette by ©Pierre Rouzier
Further exploring new vistas in 3D modeling. This is my first color rendition of Sh-Betty Boom(& Bop)-titled "Jetpack & Diamonds" set against a general galactic wallpaper. Simple enough for my intermediate experience; I hope be able to engage in utilizing more advanced rendering engines and learn more about lighting and shaders.
Sh-Betty Boom & Bop - "Jetpack & Diamonds" - 3D character design &l maquette  by ©Pierre Rouzier

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Monday, January 26, 2015

Patience Means Never

"Patience Means Never" (aka: pigs fly) - Character design & 3D model  © Pierre Rouzier
"Patience Means Never" (aka Pigs Fly).
Recently recreated this 3D model of a collectible sculpture I created in ©2012.

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Thursday, October 23, 2014

Don't Let's Start

Orbit & Warp -"BLiP" ©Pierre Rouzier
Once again it has been quite some time since I posted new content. Lately I've been spending less time shaping and carving characters from physical matter and more time in front of my tablet pushing polygons. Yes - as the certainty of evolution is inevitable in order to sustain existence; Artist in the industry are neither immune to evolving and eventually have to accept and adapt to shifting their tool/mind set in order to stay current with the ever changing environment of family entertainment. Although I enjoyed dabbling in 3D with Maya now and then, it seemed more of a time consuming chore for me to model something on a virtual plane (that I could never touch or hold in my hand), than it was for me to sculpt something tangible from clay in a faction of the time. For someone who has worked with their hands throughout their career; this was exceptionally difficult to rationalize. Sculpting is my job and a love that often come with challenges as well as a sense of accomplishment. It's also a very therapeutic form of art working with your hands. Although there are parallels and as much as I hate to admit it, I usually don't enjoy spending hours sitting in front of a computer screen constantly re-working and re-crafting creative content trying to make things perfect. But I do. Then again, I also enjoy the challenge of learning something new. And like most people who's right and left brain are constantly in session in order to reconcile without sacrifice - there are often bouts of resistance for finding reasons not to ("because I don't feel like it"), Eventually you are compelled to understand why you have to. This was very much the case for me with regards to 3D modelling. That being said - "Don't" was no longer an option.
So..."Let's start"...


Cast of characters -"BLiP" ©Pierre Rouzier
Working in ZBrush, I began with my character "Orbit" and the cast from my live action animated screen write "BLiP".

With an understanding that the technical learning curve may dissuade me to giving up too soon, I decided not to dive into trying to create something as ambitious as a hardcore game character for my first subject. It seemed much more practical to start off working with simple geometry and progress from there. Given my personal style, the obvious choice was to start off with something I was familiar with. Since having sculpted these characters in clay many times, I attempted to re create them digitally, from memory without reference just to add an element of artistic challenge. However seemingly simple enough primitive forms - it was challenge nonetheless for a beginner learning to use unfamiliar tools. "Queen Cosma Zarah's" ensemble will eventually have a few more embellishments as I continue to learn the tools and manage my workflow more efficiently. I am very encouraged with my results. This was truly a pleasurable learning experience every step of the way.

"Vapor" ©Pierre Rouzier"Vapor" ©Pierre Rouzier
As an exercise, I recreated Vapor in Zbrush. Vapor was posed by creating a Zspheres rig. I will use Maya IK's for the next iteration.

"IYO" - © & TM of Wiley Women Art

"Astro Fly" - ZBrush character model ©Pierre Rouzier
"AstroFly" was to be a concept character for an intended game. From a simple concept drawing I did, he has since evolved after spending a little more time playing with the vast set of "brushes" and techniques inside of ZBrush.

These are just a few of the characters I have a created from my modest beginnings as I delve into the world of virtual sculpting. More to come...stay tOOned!

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Wednesday, December 7, 2011

Christmas Catalogue

Happy Holidays!

Another season is upon us and I'll be winding up the year with a limited edition run of goofy creature creations from the recent past. Limited to five sets of 4 pc editions - Beacon, Coal, nEvergreen, UrbanSnow and One; the sets include Vapor, Clash and the latest figures Fleetwood and Gazu-zu. Each figure sits 5½" - 6" tall and are cast in fortified polystone resin and can be purchased here...




***UPDATE***
You can now purchase each of these "Beacon" figures individually in the
Studio Store
"Beacon" (4pc) limited edition set
*Fleetwood . Vapor. Clash . Gazu-zu* - hand cast polystone resin, finished in high gloss metal flake red.




Sold
Thank you!

"Coal" (4pc) limited edition set
*Fleetwood . Vapor. Clash . Gazu-zu* - hand cast polystone resin in mono black - satin  finish.


Sold
Thank you!

"nEvergreen" (4pc) limited edition set
*Fleetwood . Vapor. Clash . Gazu-zu* - hand cast polystone resin, finished in high gloss color-shifting green/violet.


Sold
Thank you!
"UrbanSnow" (4pc) limited edition set
*Fleetwood . Vapor. Clash . Gazu-zu* - hand cast polystone resin, finished in high gloss "pepper white"/violet pearl.


Sold
Thank you!
"One" (4pc) limited edition set "one of each"
*Fleetwood . Vapor. Clash . Gazu-zu* - hand cast polystone resin, painted (respectively) in high gloss metallic, pearl and satin finishes.



All orders shipped USPS Priority(3-5 days). Please place order to allow enough time for shipping to destination during the holiday season. International interests/orders will be contacted with accurate costs for shipping to country of originating request. Order will be shipped to a confirmed mailing address only.

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Wednesday, November 30, 2011

One Thing Leads To Another...

.....

Rounding up 2011 with a sampling of my character maquettes created since the inception of this little blog back in 2009. Vapor was the first of a few resin figures that went into production after a 5 year hiatus from my previous collectible releases in 2004. Year-end, limited edition collector sets will be available in time for the holidays in a variety of colorways. The sets will include Vapor & Clash as well as the two, yet unreleased additions - Fleetwood & Gazu-Zu.

Vapor prototype_10.2009

Clash prototype_12.2010

Fleetwood prototype_9.2011

Gazu-zu prototype_10.2011

Stay T00ned!

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Tuesday, November 1, 2011

simply irresistible


A work in progress. This "nutty" little squirrel sculpture is a side project I'm working on for 2012.

(RTD image WIP conceptual design and character sculpture ©2011 Pierre Rouzier and other non disclosed licensed partners - All Rights Reserved)

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Tuesday, April 12, 2011

Girl U Want


I may have missed the target for commemorating the anniversary of the first human space flight in connection to the release of this statue. Perhaps the Sh-Betty "Astronette" sculpture would have been the more appropriate theme for today's recognition. Nonetheless, I find it rather uncanny that after 4 years, I managed to finally complete the first paint master for this piece just the other day....






This Sh-Betty Boom resin statue titled "Planet-Z" is an original cast and paint master that is signed and numbered, stands 12" tall x 7" long x 4" deep. The second (original) variant is currently on my table. It will be for sale when completed :-) Stay tooned!

----*UPDATE*----

Sh-Betty Boom - Planet-Z_v#2 artist edition is now available!


You can check out more views under the shop section in the side bar
Sh-Betty Boom Planet-Z_v2-01/01

---------------------------------

Sh-Betty Boom "Planet-Z" (v#3) - Toys Help Us - Japan (exclusive) Tsunami Relief Special Edition

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Tuesday, February 8, 2011

See Those Eyes

...see more soon.

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Saturday, November 6, 2010

Destination Unknown

not sure where I'm going with this piece...


...but she's coming along. Paint master soon.

Sh-Betty Boom "Destination Unknown"(© 2010), sculpture originally sculpted from proprietary "wax" and epoxy sculpting compound.

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Saturday, August 7, 2010

Through Being Cool - Time Out For Fun

Current work in progress shots for the next Sh-Betty Boom™ character maquette_8.2.10
Seems like it's been light years since I last posted an entry......

Although continuing production of earlier works that were previously blogged is still underway - I decided to spend a little creative time with Sh-Betty™ to explore her next adventure in the maquette realm.

Sculpted in proprietary wax.
As usual; the sculpt was unplanned and is currently an untitled work in progress. (You can pretty much bet that it will have some classic punk/new wave connotation in the end)

Besides some necessary adjustments, detail and fine "tooning" that need to be addressed in the sculpt, there are also a few elements missing in the images. Some of these have been sculpted and will be molded,cast then added separately(i.e): Sh-Betty's signature "WUWI" shoulder flare, cosmic hair coil, "S" hip swag.....

...and yeah,... I think we might be able to squeeze Bop in there, somewhere, along for the ride... on (or off) the cosmic Vespa.

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Thursday, November 19, 2009

"Bruiseology"

Ever have one of those days when you just can't seem to stay focused?

Maybe you just switched to decaf? Or maybe, you just need a little reminder for those hard to learn lessons or those stupid mistakes you keep doing over and over...
The BooBoo the Clown desktop "utility" just might be the perfect solution to your conundrum!
(After all; there's nothing like a bloated, hammer beaten thumb to jog a memory.)

Have fun everyone, at the CTN Expo!

...unfortunately "someone"(like myself), forgot to make plans to attend...

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Saturday, October 24, 2009

So, Tell Me Where's The Party, and How Come I Wasn't Invited?

HAPPY HALLOWEEN!




We'll be seeing a little more of "Kisses" throughout the year. Painted concepts and pre orders will be posted in the coming months.

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Monday, August 3, 2009

"I'd like it if they liked us, but I don't think they like us."

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